Sample Sessions

What a Curriculate session actually looks like

Five concrete classroom snapshots across grade bands and subjects. What students see on their screens. Which features fire when. Where the teacher's email lands at the end.

🌱
Grade 4Science35 min

Photosynthesis

Quest ModeWhat Am I?Auto-Duels

Setup: Six teams of four scan the classroom's colored CurricQR stations to claim their starting spots. The taskset was generated this morning from a 3-sentence lesson description — including Quest Mode + Auto-Duels.

  1. 0:00

    Mission briefing — Quest Mode

    Quest

    Each team sees: 'Your classroom greenhouse is dying. To save the plants, your team must gather 3 supplies before the bell. You start with 0 coins.' The QuestHud lights up at the top of every student's device with a coin counter at 🪙 0.

  2. 2:30

    Quick true/false set

    First task: 5 fast statements about plants. Each correct answer earns 4 coins. Team Green nails all 5 (🪙 0 → 🪙 20). Team Yellow gets 3 right (🪙 0 → 🪙 12).

  3. 6:00

    What Am I? — Photosynthesis itself

    What Am I?

    "I turn one form of energy into another." Team Green guesses right at clue 1 for 10 pts. Team Yellow taps "Reveal clue 2" → "I only happen where chlorophyll lives" → answers and gets 8 pts.

  4. 9:00

    Resource shop opens

    Quest

    Students tap the QuestHud to open the supply depot: 🪙 5 buys SUNLIGHT, 🪙 8 buys WATER, 🪙 10 buys CHLOROPHYLL. Team Green buys all three. Team Yellow has 🪙 6 — they need to earn more.

  5. 13:00

    ⚔️ AUTO-DUEL

    Duel

    Team Green has 32 pts, Team Yellow has 28 pts — gap of 4. The server fires a duel. Maya from Green vs Liam from Yellow. Both phones show a full-screen 3-2-1 countdown. Question: "True or False: Plants release oxygen as a byproduct of photosynthesis." Liam taps TRUE in 1.4s. Yellow wins +12 bonus, Green gets +2 consolation.

  6. 16:00

    Body Break (built-in)

    Generator inserted a 60-second movement break. Whole class jumps, stretches, sits back down. Tasks resume.

  7. 18:30

    Sort the inputs vs outputs (Sort task)

    Drag-and-drop: sunlight, water, CO₂ → INPUTS · oxygen, sugar → OUTPUTS. Correct sorts award coins on top of points. Team Yellow finally hits 🪙 18 and buys CHLOROPHYLL.

  8. 24:00

    Mission Launch (when all 3 supplies acquired)

    Quest

    Team Green hits the LAUNCH MISSION button. Their HUD plays a celebration animation. Other teams race to gather their last supply.

  9. 30:00

    Hidden task unlocks for fast finishers

    Quest

    Because Team Green completed the core mission with 5+ minutes left, a "Storm Before Harvest" hidden challenge appears: "Name TWO plants that survive in low-light conditions." Worth a Legendary Voyage badge.

  10. 33:00

    Session ends → teacher's inbox

    Team scoreboard, Bloom's analysis (REMEMBER 30%, UNDERSTAND 40%, ANALYZE 30%), per-student feedback, Edsby-ready CSV, parent notes — all attached to one email. Maya's report shows: 'Strong cue-reading, fast at concept recall, contributed 4 of 7 quest decisions.'

Takeaway

Quest Mode turned a 35-min photosynthesis lesson into a story. The duel kept Team Yellow in the game when they were falling behind. Every coin earned was an actual answered question — no busywork.

📜
Grade 7History55 min

Canadian Confederation

Escape RoomWhodunnitWhat Am I?

Setup: An Escape Room taskset generated from the teacher's word list (Confederation, Loyalists, Responsible Government, War of 1812). Teams need to escape 'The Library' before the bell — but the door's password is locked behind curriculum understanding.

  1. 0:00

    Whodunnit activates silently

    Whodunnit

    One player (chosen randomly by the server) gets a private banner: "🤫 You're the SABOTEUR. Play it cool. Try to stay under the radar." No one else knows. The class starts a normal-looking taskset.

  2. 2:00

    Lock #1: The Library Door

    Escape Room

    Each team's screen shows: "A heavy oak door blocks your way. A keypad glows beside it." Hint: "Lord Durham's report was written in what year?" Teams need to earn the LIBRARY-CODE key. The key is granted by completing the next task correctly.

  3. 4:00

    Short-answer: Confederation date

    Teams answer '1867'. The HUD adds 🗝 LIBRARY-CODE to their key chips. Lock #1 opens silently — narrative beat: 'You hear footsteps echoing far away…'

  4. 9:00

    What Am I? — The Magna Carta

    What Am I?

    Inter-team mode. Server-locked ceiling drops together for all teams. "Without me, the idea that even kings answer to written law might never have taken hold." Team Red shouts the answer at clue 2 (8 pts).

  5. 14:00

    📢 Whodunnit clue auto-released

    Whodunnit

    Every team's clue board updates: "The suspect recently scanned at the Yellow station." This is TRUE — the saboteur (Marcus, in Team Blue) really did just scan there. So did 2 other students. Real deduction begins.

  6. 20:00

    Lock #2: requires 2 keys

    Escape Room

    Multi-path: teams need RESPONSIBLE-GOVT-KEY and 1812-WAR-KEY. They split: half the team works on a peer-editing task, half answers a Reading Comp passage.

  7. 29:00

    Fragment earned: a code digit

    Team Red hits 80% core progress. A bonus task unlocks: "Decode the Loyalist letter." Solving it grants a fragment — the 4th digit of the final code, revealed as 🟨 7.

  8. 35:00

    Team Blue accuses Marcus

    Whodunnit

    🕵 Their HUD says "Make an accusation." Costs 50 pts. They pick Marcus. The server reveals: CORRECT. Suspect locked. +200 reward. The other teams see only "Team Blue made a correct accusation" — Marcus is never publicly named on the leaderboard.

  9. 42:00

    Final Lock: The Vault

    Escape Room

    Synthesis puzzle. Teams have collected 4 cipher-digits across the room (1, 8, 6, 7 — Confederation year). The final lock's display shows them 1 _ _ _ . They tap 1 → 8 → 6 → 7. The vault swings open.

  10. 50:00

    Hidden challenge unlocks: 'The Storm Before Harbour'

    Because Team Red completed with 5+ minutes remaining, an elite hidden challenge appears. 20 bonus points + the "Legendary Voyage" badge in their report.

  11. 55:00

    Reports + reveal

    Teacher's inbox: per-team summary, who answered what, which curriculum terms each team showed mastery on. Marcus's report frames the saboteur reveal as a fun moment, not a stigma. Parent emails go out for Plus-tier accounts.

Takeaway

Three overlays at once — students didn't notice the seams. Whodunnit added social deduction WITHOUT ever surfacing real bullying potential. Escape Room made every right answer matter physically (it opened a lock).

📐
Grade 10Math45 min

Geometry — area, perimeter, angles

Hole in OneCareers (Pathway Builder)Brain Spark Notes

Setup: A 'Hole in One' physics-driven taskset paired with Careers discussion blocks. Generated from the spec 'Geometry review — visual, kinesthetic.' The teacher selects 'New mode: Hole in One.'

  1. 0:00

    Brain Spark Notes intro

    A short reading appears: "Geometry isn't just shapes — every bridge, every circuit board, every architectural plan rests on it. Today you'll feel that physically." Teams scan to acknowledge.

  2. 3:00

    Hole in One — Earn phase

    Hole in One

    15 quick geometry questions appear, one at a time. "What's the area of a 6×8 rectangle?" "If a triangle's angles are 50° and 70°, what's the third?" Correct answers award coins. Team Magenta nails 13 of 15 (🪙 65).

  3. 12:00

    Hole in One — Build phase

    Hole in One

    Each team's device shows a board: ball in top-left, hole in bottom-right, two pre-placed walls. The team taps to drop straight rails (🪙 3), curved rails (🪙 5), bumpers (🪙 4) onto the grid. Team Magenta puts a "funnel" of rails around the hole. Team Olive builds an aggressive shortcut over a gap.

  4. 20:00

    Hole in One — Tilter pick

    "Who's tilting this turn?" Server-suggested rotation: Devi hasn't tilted yet — pre-selected. Team confirms with a tap.

  5. 22:00

    TILT! ⚽

    Phone tilts → ball rolls. Team Magenta's funnel works on the first try (+10). Team Olive's shortcut fails twice; they lose two balls and need to earn coins to buy more.

  6. 28:00

    Auto-duel fires

    Duel

    Team Magenta 73 pts, Team Olive 65 pts. Within the 10-pt threshold. ⚔️ Maya from Magenta vs Marcus from Olive. Question pulled from the taskset's MC bank: 'What's the sum of interior angles in a hexagon?' Marcus types 720 in 2.1s. Olive +15 bonus. Tide turns.

  7. 34:00

    Switch to Careers — Pathway Builder

    Careers

    "Careers in geometry-heavy fields" appears as a discussion task. Teams compare pathways for becoming an architect: 5-year program (~$80k), apprenticeship + cert (~$15k, 6 years), self-taught + portfolio (~$0, uncertain). Pick + justify. Team Olive picks apprenticeship and writes: "Maya's aunt did this and she designs houses now."

  8. 41:00

    Hidden bonus: 'Master Tilter'

    Because every team member tilted at least once this session, a class-wide bonus animates on every screen. +5 pts for each player who took a turn. The class cheers.

  9. 44:00

    Reports go out

    Per-team report: who tilted, who placed which rails, who answered the geometry questions. Bloom's: APPLY 50%, ANALYZE 30%, EVALUATE 20% (the Careers justification scoring). Per-student improvement column for Plus tier.

Takeaway

Geometry stopped being abstract — students literally USED area and angles to plan their courses. The pathway-builder discussion gave the lesson a future-tense ending: 'Why am I learning this?'

🎭
Grade 9English Literature50 min

Macbeth — Acts 1 & 2

Script PlayWhat Am I?Current Events

Setup: A discussion-heavy taskset combining Script Play (cold reads), What Am I?, and Current Events Connection (live-resolved). Generator was given 'Macbeth Acts 1-2 — ambition, prophecy, conscience' as the topic.

  1. 0:00

    Mood check-in

    A soft opening task: "How are you feeling about Macbeth so far?" Five emoji buttons. The teacher dashboard shows the class mood — three students tap 😕 ("confused"). Teacher notes it.

  2. 3:00

    Script Play — the witches' prophecy

    Teams pass the device speaker-to-speaker. Each player reads one witch's line. "Fair is foul, and foul is fair." On-screen scene visualization shows who speaks next. Plays out for 4 minutes per team.

  3. 12:00

    What Am I? — Lady Macbeth

    What Am I?

    "I am the one who pushes when he hesitates." Team Plum guesses at clue 1 for 10 pts. Team Onyx waits for clue 2: "I sleepwalk later, washing imaginary blood from my hands" — answers and earns 8.

  4. 18:00

    🌐 Current Events resolves LIVE

    Current Events

    📰 Loading state appears on every screen for 3 seconds. The server hits its web-search pipeline with topic "ambition, prophecy, conscience, Macbeth" and pulls THIS WEEK'S story: a real news piece about a tech CEO's conscience-driven resignation. Lesson connection: "Ambition without conscience is the engine of Macbeth's tragedy."

  5. 22:00

    Discussion questions arrive

    "Is conscience a brake on ambition or fuel for it?" · "When in this week's story did the person look most like Macbeth — and what saved them from his fate?" · "Whose ambition counts as good? Whose as dangerous? Who decides?" Teams discuss in pairs.

  6. 32:00

    Peer Editing — student-written paragraphs

    Each student wrote a 3-sentence response to the Current Events questions. Now they swap and mark each other's with the peer-editing tool. The "x things to find" counter keeps it fair.

  7. 40:00

    Auto-duel fires

    Duel

    Top two teams (Plum 41, Onyx 39) — 2-pt gap. ⚔️ Quick literary head-to-head: 'What's the name of the play's main villain?' Both type 'macbeth' nearly simultaneously. Onyx beats Plum by 0.2s. +9 bonus.

  8. 46:00

    Reports go out

    Bloom's analysis shows EVALUATE 35% — high because of the discussion + peer-editing weight. The student who tapped 😕 in the mood check got two affirming peer-edit comments — that's in the teacher's eyes-only summary.

Takeaway

Current Events made a 400-year-old play feel current. The mood check-in flagged a student who'd been quiet — and the peer-edit caught them being praised by classmates. The teacher knew.

🪨
Grade 6Bible Studies40 min

David and Goliath — courage, fear, calling

Quest ModeWhat Am I?Current EventsAuto-Duels

Setup: A Quest-Mode taskset themed around David's preparation for battle. Teacher's worldview profile is set to 'christian' — the AI weaves stewardship, courage, discernment, and humility through the lesson without forcing scripture into every prompt.

  1. 0:00

    Mission briefing

    Quest

    "Your team must prepare for a battle bigger than yourselves. You start with nothing but a sling. To win, you'll need: courage, wisdom, a clear voice, and trust." Quest HUD shows 🪙 0 with empty slots for each.

  2. 3:00

    Reading Comp + Brain Spark Notes

    Short summary of 1 Samuel 17. Each correct answer awards coins. The COURAGE resource costs 🪙 8, WISDOM 🪙 10, VOICE 🪙 6, TRUST 🪙 12.

  3. 10:00

    What Am I? — Goliath

    What Am I?

    "I am the doubt that says 'you're too small for this.' I have shown up in many forms across history." Team Bronze guesses at clue 2 ("I came from Gath") and earns 8 pts.

  4. 15:00

    🌐 Current Events — Christian framing

    Current Events

    Live web search pulls a story from this week — a teen who organized food drives at school despite being shy. Connection: "David wasn't the biggest. The story your faith tells is that being small isn't the disqualifier you think it is." Discussion questions weave in *discernment* (how do you know when to stand up?), *humility* (David refused Saul's armor — why?), and *stewardship* of voice (his shepherd skills mattered, even though they looked too small for the moment). Bible verses are NOT forced — the event itself is secular, the framing is faithful.

  5. 25:00

    Shop opens

    Quest

    Teams have 🪙 24-32 each. They tap to buy: COURAGE (8) + VOICE (6) leaves them short on WISDOM or TRUST. Team Cedar gets all four because they answered every Reading Comp question right.

  6. 30:00

    Auto-duel

    Duel

    Cedar 38, Bronze 34. ⚔️ Quick: "Whose words gave David courage before he faced Goliath?" Two players race — Bronze types "God" in 0.9s. +12 bonus for Bronze, +2 consolation for Cedar.

  7. 34:00

    Mission Launch

    Quest

    Team Cedar has all 4 supplies → they tap LAUNCH MISSION. Their HUD plays a celebration animation. The screen reads: "You enter the valley not because you are big, but because you came prepared."

  8. 38:00

    Reports go out

    Bloom's analysis (REMEMBER 30%, UNDERSTAND 30%, EVALUATE 25%, CREATE 15%) — high EVALUATE because of the moral discussion. Parent emails for the Plus-tier students include the Current Events discussion questions for dinner-table conversation.

Takeaway

Christian framing without preachiness. The Current Events story was secular (a teen organizing food drives), but discussion questions invited faith reflection. Coins for COURAGE / WISDOM / VOICE / TRUST made an ancient story feel like a real preparation, not a sermon.

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These narratives are composed from real Curriculate features. Specific clue text, coin amounts, and discussion questions reflect what the AI generators actually produce.